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Topic: Whatcha playing'? (Read 1854 times) previous topic - next topic

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Re: Whatcha playing'?
Reply #225
I am planning on getting Legends of Aria.

It's basically Ultima Online. For some reason these past few months I've been wanting to do UO but I am not that interested in player shards.

Re: Whatcha playing'?
Reply #226
Anyone want to chat about the state of modern AAA gaming?

How AAA publishers, not necessarily developers, are pushing the worst parts of the mobile f2p economies onto fully priced AAA games?

Or about how loot crates serve as nice introduction to gambling for teenagers or younger? Opening loot crates is kind of fun but that's what, imo, makes them so insidious. You used to be able to unlock items just through playing the game and accomplishing certain achievements. Now these extra items have been sliced off and placed behind a loot crate system which is basically gambling. It wouldn't be nearly as terrible if you could just buy the extra items. As it is now if there's an item you'd really like to have you have to open loot crates to get it and there's no guarantee you'll ever get the item you want without plunking down hundreds or even thousands of dollars.

Egregious modern examples:

Overwatch
Shadow of War
NBA 2k18

At some point these publishers, I'm looking at you Warner Bros, EA and Activision, are going to invite government regulation into their loot box gambling systems that prey on the same addictions that gambling addicts have.

And I know I'm going to end up buying Shadow of War because I really liked Shadow of Mordor and I will hate myself for doing it.

Overwatch loot crates don't affect gameplay though. At all.

  • ksen
Re: Whatcha playing'?
Reply #227
Overwatch loot crates don't affect gameplay though. At all.

I didn't say they did.

I'm arguing that they're marketing gambling to kids and that the real cash loot crate system has no place in a full price game. It's manipulative and shitty.

Re: Whatcha playing'?
Reply #228
is it marketing gambling to kids?  Just seems like a randomized reward when you're played the game for long enough.

Re: Whatcha playing'?
Reply #229
like e.g. random gear drops.

Re: Whatcha playing'?
Reply #230
Pillars of Eternity on PS4. They did a good job converting to controller. Only a few small complaints, mostly involving selecting and distinguishing characters during combat.

Re: Whatcha playing'?
Reply #231
I did not realize it had been ported.  I don't think I could give up the keyboard/mouse setup for this kind of game though.  It is ideal.

Re: Whatcha playing'?
Reply #232
I debated that but went with the comfort factor of laying on the couch with the big screen.

  • Bilirubin
  • Ain't nothing ta fuck wit'
Re: Whatcha playing'?
Reply #233
Man this endless airboat level is getting annoying

Re: Whatcha playing'?
Reply #234
Man this endless airboat level is getting annoying

airboat level is pretty short. you gotta be doing something wrong.

  • Bilirubin
  • Ain't nothing ta fuck wit'
Re: Whatcha playing'?
Reply #235
airboat level sucked so I kept quitting was the problem.

Playing with the gravity gun now. Might never use another gun again flinging metal hooks and cinder blocks is so much fun

  • Bilirubin
  • Ain't nothing ta fuck wit'
Re: Whatcha playing'?
Reply #236
(final fight with the airboat was fun enough I guess)

  • ksen
Re: Whatcha playing'?
Reply #237
is it marketing gambling to kids?  Just seems like a randomized reward when you're played the game for long enough.

Yes, it's marketing gambling systems to kids.

http://www.pcgamer.com/behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/

Publishers are abusing the same psychological tricks that casinos use to get people addicted.

If you as an adult love rng loot crates in games more power to you. But if they're included in a game it should get a M or AO rating to at least make parents aware of what's included in the game they are buying for their kids.

Activision-Blizzard earned $3.6 billion in in-game revenue for 2016.  $2.08 billion of that $3.6 billion came from in-game transactions of existing sales, i.e. Overwatch loot crates, COD supply drops and WoW pets.

That's a lot of money from in-game transactions. How much of that is from kids under 18?

Gambling addiction is a real thing and the current loot crate set-up in modern AAA games is preying on the same dopamine-induced high that casinos prey on to get their customers to keep coming back for just one more pull of the lever.

And like I said before if publishers want to put those predatory systems in a game then don't market it to kids. And if the publishers can't control themselves then regulation should be enacted to stop them.

Re: Whatcha playing'?
Reply #238
tbh I could give a shit about loot boxes

Re: Whatcha playing'?
Reply #239
That's why your name is not ksen

Re: Whatcha playing'?
Reply #240
I don't have any games rated AO :sadcheer:

  • ksen
Re: Whatcha playing'?
Reply #241
Whew, this is an expensive month!

Picked up Shadow of War, which is really fun so far. Loot box mechanics haven't been intrusive at all so far. Plus the nemesis system can be really fun.

Started the new South Park game last night. I plan on playing a black, trans female.

Evil Within 2 came out which I still need to get.

Destiny 2 is out next week.

Assassin's Creed: Origins and Wolfenstein 2 are still coming out as well.

  • ksen
Re: Whatcha playing'?
Reply #242
In gaming news Activision just received a patent on a new way to drive microtransaction purchases. Didn't think it was possible for them to become bigger pieces of shit but here we are.

Also the UK Parliament has to comment on loot crate mechanics due to a petition on the subject reaching over 10,000 signatures.

http://metro.co.uk/2017/10/16/labour-mp-submits-loot-box-questions-to-parliament-as-petition-passes-10000-7002809/

Quote
The two questions are recorded on the official Parliamentary website, and the first asks what steps Bradley plans to take, 'to help protect vulnerable adults and children from illegal gambling, in-game gambling and loot boxes within computer games.'

The second question revolves around the Isle of Man's unusually strict laws surrounding gambling and in-app purchases, which makes them the only place in the world to explicitly protect against abuses relating to in-game currency.

Be interesting to see what happens if a market like the UK forces an "AO" or "M" rating on games containing randmozied loot box mechanics.